Reset AOT Assemblies game cooker cache when Flax.Build gets modified

This commit is contained in:
Wojtek Figat
2023-04-05 19:17:53 +02:00
parent 09bd7c696b
commit a9b706becf
3 changed files with 21 additions and 7 deletions

View File

@@ -134,6 +134,15 @@ int32 ScriptsBuilder::GetCompilationsCount()
return _compilationsCount;
}
String ScriptsBuilder::GetBuildToolPath()
{
#if USE_NETCORE && (PLATFORM_LINUX || PLATFORM_MAC)
return Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build");
#else
return Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build.exe");
#endif
}
bool ScriptsBuilder::LastCompilationFailed()
{
return _lastCompilationFailed;
@@ -221,11 +230,7 @@ void ScriptsBuilder::Compile()
bool ScriptsBuilder::RunBuildTool(const StringView& args, const StringView& workingDir)
{
PROFILE_CPU();
#if USE_NETCORE && (PLATFORM_LINUX || PLATFORM_MAC)
const String buildToolPath = Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build");
#else
const String buildToolPath = Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build.exe");
#endif
const String buildToolPath = GetBuildToolPath();
if (!FileSystem::FileExists(buildToolPath))
{
Log::FileNotFoundException(buildToolPath).SetLevel(LogType::Fatal);