Merge branch 'AutoSwitchGamePanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AutoSwitchGamePanel

This commit is contained in:
Wojtek Figat
2024-11-05 11:27:23 +01:00
3 changed files with 161 additions and 19 deletions

View File

@@ -39,6 +39,28 @@ namespace FlaxEditor.Windows
private bool _useAspect = false;
private bool _freeAspect = true;
private List<PlayModeFocusOptions> _focusOptions = new List<PlayModeFocusOptions>()
{
new PlayModeFocusOptions
{
Name = "None",
Tooltip = "Don't change focus.",
FocusOption = InterfaceOptions.PlayModeFocus.None,
},
new PlayModeFocusOptions
{
Name = "Game Window",
Tooltip = "Focus the Game Window.",
FocusOption = InterfaceOptions.PlayModeFocus.GameWindow,
},
new PlayModeFocusOptions
{
Name = "Game Window Then Restore",
Tooltip = "Focus the Game Window. On play mode end restore focus to the previous window.",
FocusOption = InterfaceOptions.PlayModeFocus.GameWindowThenRestore,
},
};
/// <summary>
/// Gets the viewport.
/// </summary>
@@ -162,9 +184,9 @@ namespace FlaxEditor.Windows
public bool CenterMouseOnFocus { get; set; }
/// <summary>
/// Gets or sets a value indicating whether auto-focus game window on play mode start.
/// Gets or sets a value indicating what panel should be focused when play mode start.
/// </summary>
public bool FocusOnPlay { get; set; }
public InterfaceOptions.PlayModeFocus FocusOnPlayOption { get; set; }
private enum ViewportScaleType
{
@@ -195,6 +217,29 @@ namespace FlaxEditor.Windows
public bool Active;
}
private class PlayModeFocusOptions
{
/// <summary>
/// The name.
/// </summary>
public string Name;
/// <summary>
/// The tooltip.
/// </summary>
public string Tooltip;
/// <summary>
/// The type of focus.
/// </summary>
public InterfaceOptions.PlayModeFocus FocusOption;
/// <summary>
/// If the option is active.
/// </summary>
public bool Active;
}
/// <summary>
/// Root control for game UI preview in Editor. Supports basic UI editing via <see cref="UIEditorRoot"/>.
/// </summary>
@@ -430,7 +475,7 @@ namespace FlaxEditor.Windows
private void OnOptionsChanged(EditorOptions options)
{
CenterMouseOnFocus = options.Interface.CenterMouseOnGameWinFocus;
FocusOnPlay = options.Interface.FocusGameWinOnPlay;
FocusOnPlayOption = options.Interface.FocusOnPlayMode;
}
private void PlayingStateOnSceneDuplicating()
@@ -495,10 +540,15 @@ namespace FlaxEditor.Windows
// Focus on play
{
var focus = menu.AddButton("Start Focused");
focus.CloseMenuOnClick = false;
var checkbox = new CheckBox(140, 2, FocusOnPlay) { Parent = focus };
checkbox.StateChanged += state => FocusOnPlay = state.Checked;
var pfMenu = menu.AddChildMenu("Focus On Play Override").ContextMenu;
GenerateFocusOptionsContextMenu(pfMenu);
pfMenu.AddSeparator();
var button = pfMenu.AddButton("Remove override");
button.TooltipText = "Reset the override to the value set in the editor options.";
button.Clicked += () => FocusOnPlayOption = Editor.Instance.Options.Options.Interface.FocusOnPlayMode;
}
menu.AddSeparator();
@@ -600,6 +650,40 @@ namespace FlaxEditor.Windows
menu.AddSeparator();
}
private void GenerateFocusOptionsContextMenu(ContextMenu pfMenu)
{
foreach (PlayModeFocusOptions f in _focusOptions)
{
f.Active = f.FocusOption == FocusOnPlayOption;
var button = pfMenu.AddButton(f.Name);
button.CloseMenuOnClick = false;
button.Tag = f;
button.TooltipText = f.Tooltip;
button.Icon = f.Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
button.Clicked += () =>
{
foreach (var child in pfMenu.Items)
{
if (child is ContextMenuButton cmb && cmb.Tag is PlayModeFocusOptions p)
{
if (cmb == button)
{
p.Active = true;
button.Icon = Style.Current.CheckBoxTick;
FocusOnPlayOption = p.FocusOption;
}
else if (p.Active)
{
cmb.Icon = SpriteHandle.Invalid;
p.Active = false;
}
}
}
};
}
}
private void CreateViewportSizingContextMenu(ContextMenu vsMenu)
{
// Add default viewport sizing options