Add support for custom asset type factory in game code
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@@ -10,7 +10,7 @@
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/// The Json assets factory base class.
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/// </summary>
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/// <seealso cref="IAssetFactory" />
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class JsonAssetFactoryBase : public IAssetFactory
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class FLAXENGINE_API JsonAssetFactoryBase : public IAssetFactory
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{
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protected:
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@@ -23,7 +23,6 @@ public:
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{
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return Create(info);
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}
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Asset* NewVirtual(const AssetInfo& info) override
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{
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return Create(info);
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@@ -47,12 +46,13 @@ protected:
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}
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};
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#define REGISTER_JSON_ASSET(type, typeName) \
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#define REGISTER_JSON_ASSET(type, typeName, supportsVirtualAssets) \
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const String type::TypeName = TEXT(typeName); \
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class CONCAT_MACROS(Factory, type) : public JsonAssetFactory<type> \
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{ \
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public: \
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CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Add(type::TypeName, this); } \
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~CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Remove(type::TypeName); } \
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bool SupportsVirtualAssets() const override { return supportsVirtualAssets; } \
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}; \
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static CONCAT_MACROS(Factory, type) CONCAT_MACROS(CFactory, type)
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