Add support for custom asset type factory in game code

This commit is contained in:
Wojtek Figat
2021-04-15 16:55:03 +02:00
parent 653cdd8654
commit a9ec4566e7
8 changed files with 11 additions and 11 deletions

View File

@@ -10,7 +10,7 @@
/// The Json assets factory base class.
/// </summary>
/// <seealso cref="IAssetFactory" />
class JsonAssetFactoryBase : public IAssetFactory
class FLAXENGINE_API JsonAssetFactoryBase : public IAssetFactory
{
protected:
@@ -23,7 +23,6 @@ public:
{
return Create(info);
}
Asset* NewVirtual(const AssetInfo& info) override
{
return Create(info);
@@ -47,12 +46,13 @@ protected:
}
};
#define REGISTER_JSON_ASSET(type, typeName) \
#define REGISTER_JSON_ASSET(type, typeName, supportsVirtualAssets) \
const String type::TypeName = TEXT(typeName); \
class CONCAT_MACROS(Factory, type) : public JsonAssetFactory<type> \
{ \
public: \
CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Add(type::TypeName, this); } \
~CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Remove(type::TypeName); } \
bool SupportsVirtualAssets() const override { return supportsVirtualAssets; } \
}; \
static CONCAT_MACROS(Factory, type) CONCAT_MACROS(CFactory, type)