Add support for custom asset type factory in game code
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@@ -9,7 +9,7 @@
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/// <summary>
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/// Binary asset upgrading context structure.
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/// </summary>
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struct AssetMigrationContext
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struct FLAXENGINE_API AssetMigrationContext
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{
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/// <summary>
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/// The input data.
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@@ -63,7 +63,7 @@ typedef bool (*UpgradeHandler)(AssetMigrationContext& context);
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/// Binary Assets Upgrader base class
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/// </summary>
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/// <seealso cref="IAssetUpgrader" />
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class BinaryAssetUpgrader : public IAssetUpgrader
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class FLAXENGINE_API BinaryAssetUpgrader : public IAssetUpgrader
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{
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public:
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