Fix spawned in Editor actor RigidBody to never be static

This commit is contained in:
Wojtek Figat
2026-03-26 09:21:54 +01:00
parent 32af903a2d
commit a9fbbaa88e
2 changed files with 30 additions and 0 deletions

View File

@@ -74,6 +74,7 @@ namespace FlaxEditor.SceneGraph
CustomNodesTypes.Add(typeof(NavMesh), typeof(ActorNode));
CustomNodesTypes.Add(typeof(SpriteRender), typeof(SpriteRenderNode));
CustomNodesTypes.Add(typeof(Joint), typeof(JointNode));
CustomNodesTypes.Add(typeof(RigidBody), typeof(RigidBodyNode));
}
/// <summary>