Fix spawned in Editor actor RigidBody to never be static
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@@ -74,6 +74,7 @@ namespace FlaxEditor.SceneGraph
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CustomNodesTypes.Add(typeof(NavMesh), typeof(ActorNode));
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CustomNodesTypes.Add(typeof(SpriteRender), typeof(SpriteRenderNode));
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CustomNodesTypes.Add(typeof(Joint), typeof(JointNode));
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CustomNodesTypes.Add(typeof(RigidBody), typeof(RigidBodyNode));
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}
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/// <summary>
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