Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations #2985
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@@ -919,9 +919,7 @@ void AnimatedModel::Draw(RenderContext& renderContext)
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return;
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if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
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return; // No supported
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Matrix world;
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GetLocalToWorldMatrix(world);
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renderContext.View.GetWorldMatrix(world);
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ACTOR_GET_WORLD_MATRIX(this, view, world);
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, world);
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_lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(_transform.Translation, renderContext.View.WorldPosition));
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