Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations #2985
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@@ -334,9 +334,7 @@ void StaticModel::Draw(RenderContext& renderContext)
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GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, this, _sphere, _transform, Model->LODs.Last().GetBox());
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return;
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}
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Matrix world;
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GetLocalToWorldMatrix(world);
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renderContext.View.GetWorldMatrix(world);
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ACTOR_GET_WORLD_MATRIX(this, view, world);
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, world);
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if (_vertexColorsDirty)
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FlushVertexColors();
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@@ -372,9 +370,7 @@ void StaticModel::Draw(RenderContextBatch& renderContextBatch)
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if (!Model || !Model->IsLoaded())
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return;
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const RenderContext& renderContext = renderContextBatch.GetMainContext();
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Matrix world;
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GetLocalToWorldMatrix(world);
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renderContext.View.GetWorldMatrix(world);
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ACTOR_GET_WORLD_MATRIX(this, view, world);
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, world);
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if (_vertexColorsDirty)
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FlushVertexColors();
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