Fix ribbon particles triangle indices ordering to prevent artifacts
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@@ -18,8 +18,7 @@ ParticleBuffer::~ParticleBuffer()
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SAFE_DELETE_GPU_RESOURCE(GPU.SortingKeysBuffer);
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SAFE_DELETE_GPU_RESOURCE(GPU.SortedIndices);
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SAFE_DELETE(GPU.RibbonIndexBufferDynamic);
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for (auto& e : GPU.RibbonSegmentDistances)
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SAFE_DELETE_GPU_RESOURCE(e);
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SAFE_DELETE(GPU.RibbonVertexBufferDynamic);
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}
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bool ParticleBuffer::Init(ParticleEmitter* emitter)
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