Minor improvements
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@@ -470,7 +470,7 @@ API_STRUCT(NoDefault) struct RenderContextBatch
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/// <summary>
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/// The Job System labels to wait on, after draw calls collecting.
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/// </summary>
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API_FIELD() Array<int64, InlinedAllocation<8>> WaitLabels;
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API_FIELD() Array<uint64, InlinedAllocation<8>> WaitLabels;
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RenderContextBatch() = default;
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RenderContextBatch(SceneRenderTask* task);
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