Implement client-side window decorations for Editor windows
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@@ -160,21 +160,47 @@ namespace FlaxEditor.Options
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GameWindowThenRestore,
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}
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/// <summary>
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/// Options for type of window decorations to use.
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/// </summary>
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public enum WindowDecorationsType
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{
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/// <summary>
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/// Determined automatically based on the system and any known compatibility issues with native decorations.
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/// </summary>
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Auto,
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/// <summary>
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/// Automatically choose most compatible window decorations for child windows, prefer custom decorations on main window.
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/// </summary>
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[EditorDisplay(Name = "Auto (Child Only)")]
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AutoChildOnly,
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/// <summary>
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/// Use native system window decorations on all windows.
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/// </summary>
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Native,
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/// <summary>
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/// Use custom client-side window decorations on all windows.
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/// </summary>
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[EditorDisplay(Name = "Client-side")]
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ClientSide,
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}
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/// <summary>
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/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
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/// </summary>
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[DefaultValue(1.0f), Limit(0.1f, 10.0f)]
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[EditorDisplay("Interface"), EditorOrder(10), Tooltip("Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.")]
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public float InterfaceScale { get; set; } = 1.0f;
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#if PLATFORM_WINDOWS || PLATFORM_SDL
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/// <summary>
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/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
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/// Gets or sets a value indicating whether use native window title bar decorations in child windows. Editor restart required.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
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public bool UseNativeWindowSystem { get; set; } = false;
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#endif
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[DefaultValue(WindowDecorationsType.AutoChildOnly)]
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[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar decorations. Editor restart required.")]
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public WindowDecorationsType WindowDecorations { get; set; } = WindowDecorationsType.AutoChildOnly;
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/// <summary>
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/// Gets or sets a value indicating whether show selected camera preview in the editor window.
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