diff --git a/Source/Engine/Physics/Colliders/BoxCollider.h b/Source/Engine/Physics/Colliders/BoxCollider.h index c4ee6c2b5..0cc0e7be9 100644 --- a/Source/Engine/Physics/Colliders/BoxCollider.h +++ b/Source/Engine/Physics/Colliders/BoxCollider.h @@ -22,7 +22,7 @@ public: /// Gets the size of the box, measured in the object's local space. /// /// The box size will be scaled by the actor's world scale. - API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Vector3), \"100,100,100\"), EditorDisplay(\"Collider\")") + API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Float3), \"100,100,100\"), EditorDisplay(\"Collider\")") FORCE_INLINE Float3 GetSize() const { return _size;