From aad2ff51fc5d42266876e9db5c21c76f4a819cef Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 13 Feb 2023 22:35:32 +0100 Subject: [PATCH] Fix default value for `BoxCollider` --- Source/Engine/Physics/Colliders/BoxCollider.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Physics/Colliders/BoxCollider.h b/Source/Engine/Physics/Colliders/BoxCollider.h index c4ee6c2b5..0cc0e7be9 100644 --- a/Source/Engine/Physics/Colliders/BoxCollider.h +++ b/Source/Engine/Physics/Colliders/BoxCollider.h @@ -22,7 +22,7 @@ public: /// Gets the size of the box, measured in the object's local space. /// /// The box size will be scaled by the actor's world scale. - API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Vector3), \"100,100,100\"), EditorDisplay(\"Collider\")") + API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Float3), \"100,100,100\"), EditorDisplay(\"Collider\")") FORCE_INLINE Float3 GetSize() const { return _size;