- Cleanup
- Typo
This commit is contained in:
@@ -7,13 +7,11 @@ using Real = System.Single;
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#endif
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using System;
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using System.Linq;
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using System.Reflection;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.GUI;
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using FlaxEditor.Scripting;
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using FlaxEditor.Surface.Elements;
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using FlaxEditor.Surface.Undo;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Utilities;
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@@ -348,7 +346,7 @@ namespace FlaxEditor.Surface.Archetypes
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SetValue(0, array);
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}
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}
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/// <summary>
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/// The nodes for that group.
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/// </summary>
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@@ -358,7 +356,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 1,
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Title = "Bool",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(bool))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(bool))),
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Description = "Constant boolean value",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 20),
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@@ -391,7 +389,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 2,
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Title = "Integer",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(int))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(int))),
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Description = "Constant integer value",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 20),
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@@ -419,7 +417,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 3,
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Title = "Float",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(float))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(float))),
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Description = "Constant floating point",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 20),
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@@ -447,7 +445,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 4,
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Title = "Float2",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Float2))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float2))),
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Description = "Constant Float2",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 60),
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@@ -478,7 +476,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 5,
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Title = "Float3",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Float3))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float3))),
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Description = "Constant Float3",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 80),
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@@ -511,7 +509,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 6,
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Title = "Float4",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Float4))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Float4))),
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Description = "Constant Float4",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 100),
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@@ -546,7 +544,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 7,
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Title = "Color",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Color))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Color))),
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Description = "RGBA color",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(70, 100),
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@@ -581,7 +579,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Rotation",
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// TODO: Way too long and ugly - find a better way to add conversion
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Create = (id, context, arch, groupArch) =>
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new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Quaternion)),
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new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Quaternion)),
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values => Quaternion.Euler((float)values[0], (float)values[1], (float)values[2])),
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Description = "Euler angle rotation",
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Flags = NodeFlags.AnimGraph | NodeFlags.VisualScriptGraph | NodeFlags.ParticleEmitterGraph,
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@@ -607,7 +605,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 9,
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Title = "String",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(string))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(string))),
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Description = "Text",
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Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph,
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Size = new Float2(200, 20),
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@@ -658,7 +656,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 12,
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Title = "Unsigned Integer",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(uint))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(uint))),
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Description = "Constant unsigned integer value",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(170, 20),
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@@ -698,7 +696,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 15,
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Title = "Double",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(double))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(double))),
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Description = "Constant floating point",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 20),
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@@ -716,7 +714,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 16,
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Title = "Vector2",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Vector2))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector2))),
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Description = "Constant Vector2",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 60),
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@@ -737,7 +735,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 17,
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Title = "Vector3",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Vector3))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector3))),
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Description = "Constant Vector3",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 80),
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@@ -760,7 +758,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 18,
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Title = "Vector4",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Vector4))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Vector4))),
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Description = "Constant Vector4",
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(130, 100),
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@@ -9,15 +9,15 @@ using FlaxEngine;
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namespace FlaxEditor.Surface.Archetypes;
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/// <summary>
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///
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/// A special type of node that adds the functionality to convert nodes to parameters
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/// </summary>
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internal class ConvertableNode : SurfaceNode
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internal class ConvertibleNode : SurfaceNode
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{
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private ScriptType _type;
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private Func<object[], object> _convertFunction;
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private readonly ScriptType _type;
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private readonly Func<object[], object> _convertFunction;
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/// <inheritdoc />
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public ConvertableNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch, ScriptType type, Func<object[], object> convertFunction = null)
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public ConvertibleNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch, ScriptType type, Func<object[], object> convertFunction = null)
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: base(id, context, nodeArch, groupArch)
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{
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_type = type;
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@@ -37,7 +37,7 @@ internal class ConvertableNode : SurfaceNode
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{
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if(Surface.Owner is not IVisjectSurfaceWindow window)
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throw new Exception("Surface owner is not a Visject Surface Window");
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Asset asset = Surface.Owner.SurfaceAsset;
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if (asset == null || !asset.IsLoaded)
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{
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@@ -60,7 +60,7 @@ internal class ConvertableNode : SurfaceNode
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paramAction.Do();
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Guid parameterGuid = Surface.Parameters[paramIndex].ID;
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bool undoEnabled = Surface.Undo.Enabled;
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Surface.Undo.Enabled = false;
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NodeArchetype arch = Surface.GetParameterGetterNodeArchetype(out var groupId);
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@@ -69,7 +69,7 @@ internal class ConvertableNode : SurfaceNode
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if (node is not Parameters.SurfaceNodeParamsGet getNode)
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throw new Exception("Node is not a ParamsGet node!");
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// Recreate connections of constant node
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// Constant nodes and parameter nodes should have the same ports, so we can just iterate through the connections
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var boxes = GetBoxes();
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@@ -81,7 +81,7 @@ internal class ConvertableNode : SurfaceNode
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if (!getNode.TryGetBox(i, out Box paramBox))
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continue;
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// Iterating backwards, because the CreateConnection method deletes entries from the box connections when target box IsSingle is set to true
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for (int k = box.Connections.Count-1; k >= 0; k--)
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{
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@@ -89,14 +89,14 @@ internal class ConvertableNode : SurfaceNode
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paramBox.CreateConnection(connectedBox);
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}
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}
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var spawnNodeAction = new AddRemoveNodeAction(getNode, true);
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var removeConstantAction = new AddRemoveNodeAction(this, false);
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Surface.AddBatchedUndoAction(new MultiUndoAction(paramAction, spawnNodeAction, removeConstantAction));
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removeConstantAction.Do();
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}
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private bool OnParameterRenameValidate(RenamePopup popup, string value)
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{
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if(Surface.Owner is not IVisjectSurfaceWindow window)
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@@ -96,7 +96,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 1,
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Title = "Texture",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(Texture))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(Texture))),
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Description = "Two dimensional texture object",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(140, 120),
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@@ -133,7 +133,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 3,
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Title = "Cube Texture",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(CubeTexture))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(CubeTexture))),
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Description = "Set of 6 textures arranged in a cube",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(140, 120),
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@@ -157,7 +157,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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TypeID = 4,
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Title = "Normal Map",
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Create = (id, context, arch, groupArch) => new ConvertableNode(id, context, arch, groupArch, new ScriptType(typeof(NormalMap))),
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Create = (id, context, arch, groupArch) => new ConvertibleNode(id, context, arch, groupArch, new ScriptType(typeof(NormalMap))),
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Description = "Two dimensional texture object sampled as a normal map",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(140, 120),
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