Minor renaming
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@@ -490,7 +490,7 @@ void MaterialParameter::Bind(BindMeta& meta) const
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Platform::MemoryClear(&bindingData, sizeof(bindingData));
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Platform::MemoryClear(&bindingData, sizeof(bindingData));
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for (int32 i = 0; i < 4; i++)
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for (int32 i = 0; i < 4; i++)
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meta.Context->BindSR(_registerIndex + i, bindingData.Cascades[i] ? bindingData.Cascades[i]->ViewVolume() : nullptr);
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meta.Context->BindSR(_registerIndex + i, bindingData.Cascades[i] ? bindingData.Cascades[i]->ViewVolume() : nullptr);
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*((GlobalSignDistanceFieldPass::GlobalSDFData*)(meta.Constants.Get() + _offset)) = bindingData.GlobalSDF;
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*((GlobalSignDistanceFieldPass::ConstantsData*)(meta.Constants.Get() + _offset)) = bindingData.GlobalSDF;
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break;
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break;
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}
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}
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default:
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default:
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@@ -41,8 +41,8 @@ PACK_STRUCT(struct Data0
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float LightShadowsStrength;
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float LightShadowsStrength;
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float ViewFarPlane;
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float ViewFarPlane;
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Vector4 ViewFrustumWorldRays[4];
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Vector4 ViewFrustumWorldRays[4];
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GlobalSignDistanceFieldPass::GlobalSDFData GlobalSDF;
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GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
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GlobalSurfaceAtlasPass::GlobalSurfaceAtlasData GlobalSurfaceAtlas;
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GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
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LightData Light;
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LightData Light;
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});
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});
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@@ -11,7 +11,7 @@ class FLAXENGINE_API GlobalSurfaceAtlasPass : public RendererPass<GlobalSurfaceA
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{
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{
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public:
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public:
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// Constant buffer data for Global Surface Atlas access on a GPU.
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// Constant buffer data for Global Surface Atlas access on a GPU.
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PACK_STRUCT(struct GlobalSurfaceAtlasData
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PACK_STRUCT(struct ConstantsData
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{
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{
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Vector3 ViewPos;
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Vector3 ViewPos;
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float Padding0;
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float Padding0;
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@@ -27,7 +27,7 @@ public:
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GPUTexture* Atlas[5];
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GPUTexture* Atlas[5];
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GPUBuffer* Chunks;
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GPUBuffer* Chunks;
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GPUBuffer* CulledObjects;
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GPUBuffer* CulledObjects;
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GlobalSurfaceAtlasData GlobalSurfaceAtlas;
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ConstantsData GlobalSurfaceAtlas;
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};
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};
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private:
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private:
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@@ -52,7 +52,7 @@ PACK_STRUCT(struct Data
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Vector3 Padding00;
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Vector3 Padding00;
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float ViewFarPlane;
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float ViewFarPlane;
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Vector4 ViewFrustumWorldRays[4];
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Vector4 ViewFrustumWorldRays[4];
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GlobalSignDistanceFieldPass::GlobalSDFData GlobalSDF;
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GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
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});
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});
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PACK_STRUCT(struct ModelsRasterizeData
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PACK_STRUCT(struct ModelsRasterizeData
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@@ -11,7 +11,7 @@ class FLAXENGINE_API GlobalSignDistanceFieldPass : public RendererPass<GlobalSig
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{
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{
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public:
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public:
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// Constant buffer data for Global SDF access on a GPU.
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// Constant buffer data for Global SDF access on a GPU.
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PACK_STRUCT(struct GlobalSDFData
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PACK_STRUCT(struct ConstantsData
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{
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{
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Vector4 CascadePosDistance[4];
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Vector4 CascadePosDistance[4];
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Vector4 CascadeVoxelSize;
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Vector4 CascadeVoxelSize;
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@@ -24,7 +24,7 @@ public:
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{
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{
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GPUTexture* Cascades[4];
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GPUTexture* Cascades[4];
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GPUTexture* CascadeMips[4];
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GPUTexture* CascadeMips[4];
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GlobalSDFData GlobalSDF;
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ConstantsData GlobalSDF;
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};
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};
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private:
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private:
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@@ -112,7 +112,7 @@ void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& write
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}
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}
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case MaterialParameterType::GlobalSDF:
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case MaterialParameterType::GlobalSDF:
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zeroRegister = false;
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zeroRegister = false;
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size = sizeof(GlobalSignDistanceFieldPass::GlobalSDFData);
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size = sizeof(GlobalSignDistanceFieldPass::ConstantsData);
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alignment = 16;
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alignment = 16;
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format = TEXT("GlobalSDFData {0};");
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format = TEXT("GlobalSDFData {0};");
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break;
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break;
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