Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view

This commit is contained in:
Wojtek Figat
2023-02-01 11:05:29 +01:00
parent 831af77eff
commit ab51ecddb4
6 changed files with 14 additions and 15 deletions

View File

@@ -117,6 +117,3 @@ PACK_STRUCT(struct ProbeData {
// Default format for the shadow map textures
#define SHADOW_MAPS_FORMAT PixelFormat::D16_UNorm
// Material distortion offsets output pass (material uses PS_Distortion, ForwardPass resolves the offsets)
#define Distortion_Pass_Output_Format PixelFormat::R8G8B8A8_UNorm