Merge branch 'play-mode-window-options' of https://github.com/MineBill/FlaxEngine into MineBill-play-mode-window-options
This commit is contained in:
@@ -742,6 +742,17 @@ namespace FlaxEditor.Modules
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playActionGroup.SelectedChanged = SetPlayAction;
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Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
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var windowModesGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.GameWindowMode>();
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var windowTypeMenu = _toolStripPlay.ContextMenu.AddChildMenu("Game window mode");
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windowModesGroup.AddItem("Docked", InterfaceOptions.GameWindowMode.Docked, null, "Shows the game window docked, inside the editor");
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windowModesGroup.AddItem("Popup", InterfaceOptions.GameWindowMode.PopupWindow, null, "Shows the game window as a popup");
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windowModesGroup.AddItem("Maximized", InterfaceOptions.GameWindowMode.MaximizedWindow, null, "Shows the game window maximized (Same as pressing F11)");
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windowModesGroup.AddItem("Borderless", InterfaceOptions.GameWindowMode.BorderlessWindow, null, "Shows the game window borderless");
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windowModesGroup.AddItemsToContextMenu(windowTypeMenu.ContextMenu);
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windowModesGroup.Selected = Editor.Options.Options.Interface.DefaultGameWindowMode;
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windowModesGroup.SelectedChanged = SetGameWindowMode;
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Editor.Options.OptionsChanged += options => { windowModesGroup.Selected = options.Interface.DefaultGameWindowMode; };
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game ({inputOptions.Pause})");
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_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
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@@ -1047,6 +1058,13 @@ namespace FlaxEditor.Modules
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Editor.Options.Apply(options);
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}
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private void SetGameWindowMode(InterfaceOptions.GameWindowMode newGameWindowMode)
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{
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var options = Editor.Options.Options;
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options.Interface.DefaultGameWindowMode = newGameWindowMode;
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Editor.Options.Apply(options);
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}
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private void OnMainWindowClosing()
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{
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// Clear UI references (GUI cannot be used after window closing)
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