diff --git a/Source/Editor/Gizmo/TransformGizmo.cs b/Source/Editor/Gizmo/TransformGizmo.cs
index 8294a4302..91e37ca25 100644
--- a/Source/Editor/Gizmo/TransformGizmo.cs
+++ b/Source/Editor/Gizmo/TransformGizmo.cs
@@ -155,6 +155,7 @@ namespace FlaxEditor.Gizmo
// Ensure player is not moving objects
if (ActiveAxis != Axis.None)
return;
+ Profiler.BeginEvent("Pick");
// Get mouse ray and try to hit any object
var ray = Owner.MouseRay;
@@ -243,6 +244,8 @@ namespace FlaxEditor.Gizmo
{
sceneEditing.Deselect();
}
+
+ Profiler.EndEvent();
}
///
diff --git a/Source/Editor/SceneGraph/RootNode.cs b/Source/Editor/SceneGraph/RootNode.cs
index 1a3e47be8..30e469657 100644
--- a/Source/Editor/SceneGraph/RootNode.cs
+++ b/Source/Editor/SceneGraph/RootNode.cs
@@ -97,13 +97,16 @@ namespace FlaxEditor.SceneGraph
/// Hit object or null if there is no intersection at all.
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
{
+ Profiler.BeginEvent("RayCastScene");
var data = new RayCastData
{
Ray = ray,
View = view,
Flags = flags
};
- return RayCast(ref data, out distance, out _);
+ var result = RayCast(ref data, out distance, out _);
+ Profiler.EndEvent();
+ return result;
}
///
@@ -117,13 +120,16 @@ namespace FlaxEditor.SceneGraph
/// Hit object or null if there is no intersection at all.
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, out Vector3 normal, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
{
+ Profiler.BeginEvent("RayCastScene");
var data = new RayCastData
{
Ray = ray,
View = view,
Flags = flags
};
- return RayCast(ref data, out distance, out normal);
+ var result = RayCast(ref data, out distance, out normal);
+ Profiler.EndEvent();
+ return result;
}
internal static Quaternion RaycastNormalRotation(ref Vector3 normal)