Update mesh config defines to match a single format
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@@ -214,7 +214,7 @@ void Cloth::SetPaint(Span<const float> value)
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bool Cloth::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
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{
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#if USE_PRECISE_MESH_INTERSECTS
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#if MODEL_USE_PRECISE_MESH_INTERSECTS
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if (!Actor::IntersectsItself(ray, distance, normal))
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return false;
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#if WITH_CLOTH
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