Update mesh config defines to match a single format

This commit is contained in:
Wojtek Figat
2024-12-29 23:03:09 +01:00
parent e7132086a5
commit ab99a25cee
7 changed files with 35 additions and 21 deletions

View File

@@ -214,7 +214,7 @@ void Cloth::SetPaint(Span<const float> value)
bool Cloth::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
{
#if USE_PRECISE_MESH_INTERSECTS
#if MODEL_USE_PRECISE_MESH_INTERSECTS
if (!Actor::IntersectsItself(ray, distance, normal))
return false;
#if WITH_CLOTH