Add utility ctors to Half vectors
This commit is contained in:
@@ -89,12 +89,12 @@ namespace
|
||||
}
|
||||
else
|
||||
{
|
||||
auto v = Half2(0, 0);
|
||||
auto v = Half2::Zero;
|
||||
for (uint32 i = 0; i < vertexCount; i++)
|
||||
vb1[i].TexCoord = v;
|
||||
}
|
||||
{
|
||||
auto v = Half2(0, 0);
|
||||
auto v = Half2::Zero;
|
||||
for (uint32 i = 0; i < vertexCount; i++)
|
||||
vb1[i].LightmapUVs = v;
|
||||
}
|
||||
|
||||
@@ -404,7 +404,7 @@ bool UpdateMesh(SkinnedMesh* mesh, MonoArray* verticesObj, MonoArray* trianglesO
|
||||
}
|
||||
else
|
||||
{
|
||||
auto v = Half2(0, 0);
|
||||
auto v = Half2::Zero;
|
||||
for (uint32 i = 0; i < vertexCount; i++)
|
||||
vb[i].TexCoord = v;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user