Add utility ctors to Half vectors

This commit is contained in:
Wojciech Figat
2022-04-05 17:21:55 +02:00
parent 016b96e9f0
commit aba0e46073
4 changed files with 32 additions and 19 deletions

View File

@@ -89,12 +89,12 @@ namespace
}
else
{
auto v = Half2(0, 0);
auto v = Half2::Zero;
for (uint32 i = 0; i < vertexCount; i++)
vb1[i].TexCoord = v;
}
{
auto v = Half2(0, 0);
auto v = Half2::Zero;
for (uint32 i = 0; i < vertexCount; i++)
vb1[i].LightmapUVs = v;
}

View File

@@ -404,7 +404,7 @@ bool UpdateMesh(SkinnedMesh* mesh, MonoArray* verticesObj, MonoArray* trianglesO
}
else
{
auto v = Half2(0, 0);
auto v = Half2::Zero;
for (uint32 i = 0; i < vertexCount; i++)
vb[i].TexCoord = v;
}