Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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@@ -198,7 +198,6 @@ namespace FlaxEditor.Windows.Assets
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Editor.Prefabs.PrefabApplied += OnPrefabApplied;
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ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
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ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
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// Setup input actions
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InputActions.Add(options => options.Undo, () =>
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@@ -291,8 +290,10 @@ namespace FlaxEditor.Windows.Assets
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return false;
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}
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private void OnScriptsReloadBegin()
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/// <inheritdoc />
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protected override void OnScriptsReloadBegin()
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{
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base.OnScriptsReloadBegin();
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_isScriptsReloading = true;
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if (_asset == null || !_asset.IsLoaded)
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@@ -320,19 +321,8 @@ namespace FlaxEditor.Windows.Assets
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Graph.MainActor = null;
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_viewport.Prefab = null;
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_undo?.Clear(); // TODO: maybe don't clear undo?
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}
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private void OnScriptsReloadEnd()
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{
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_isScriptsReloading = false;
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if (_asset == null || !_asset.IsLoaded)
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return;
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// Restore
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OnPrefabOpened();
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_undo.Clear();
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ClearEditedFlag();
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Close();
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}
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private void OnUndoEvent(IUndoAction action)
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@@ -551,7 +541,6 @@ namespace FlaxEditor.Windows.Assets
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{
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Editor.Prefabs.PrefabApplied -= OnPrefabApplied;
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ScriptsBuilder.ScriptsReloadBegin -= OnScriptsReloadBegin;
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ScriptsBuilder.ScriptsReloadEnd -= OnScriptsReloadEnd;
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_undo.Dispose();
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Graph.Dispose();
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