Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -98,8 +98,8 @@ namespace FlaxEngine.GUI
|
||||
private float _scale = 1.0f;
|
||||
private float _scaleFactor = 1.0f;
|
||||
private float _physicalUnitSize = 1.0f;
|
||||
private Float2 _resolutionMin = new Float2(1, 1);
|
||||
private Float2 _resolutionMax = new Float2(10000, 10000);
|
||||
private Float2 _resolutionMin = new Float2(640, 480);
|
||||
private Float2 _resolutionMax = new Float2(7680, 4320);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current UI scale. Computed based on the setup when performing layout.
|
||||
|
||||
@@ -469,7 +469,13 @@ namespace FlaxEngine.GUI
|
||||
|
||||
var itemsHeight = 20.0f;
|
||||
var itemsMargin = 20.0f;
|
||||
|
||||
// Scale height and margive with text height if needed
|
||||
var textHeight = Font.GetFont().Height;
|
||||
if (textHeight > itemsHeight)
|
||||
{
|
||||
itemsHeight = textHeight;
|
||||
itemsMargin = textHeight;
|
||||
}
|
||||
/*
|
||||
var itemsWidth = 40.0f;
|
||||
var font = Font.GetFont();
|
||||
|
||||
@@ -448,6 +448,8 @@ namespace FlaxEngine.GUI
|
||||
internal virtual void AddChildInternal(Control child)
|
||||
{
|
||||
Assert.IsNotNull(child, "Invalid control.");
|
||||
if (Parent == child)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
// Add child
|
||||
_children.Add(child);
|
||||
@@ -820,13 +822,14 @@ namespace FlaxEngine.GUI
|
||||
protected virtual void DrawChildren()
|
||||
{
|
||||
// Draw all visible child controls
|
||||
var children = _children;
|
||||
if (_cullChildren)
|
||||
{
|
||||
Render2D.PeekClip(out var globalClipping);
|
||||
Render2D.PeekTransform(out var globalTransform);
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
{
|
||||
var child = _children[i];
|
||||
var child = children[i];
|
||||
if (child.Visible)
|
||||
{
|
||||
Matrix3x3.Multiply(ref child._cachedTransform, ref globalTransform, out var globalChildTransform);
|
||||
@@ -842,9 +845,9 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
{
|
||||
var child = _children[i];
|
||||
var child = children[i];
|
||||
if (child.Visible)
|
||||
{
|
||||
Render2D.PushTransform(ref child._cachedTransform);
|
||||
|
||||
@@ -207,19 +207,20 @@ namespace FlaxEngine.GUI
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
// Move window with mouse location
|
||||
var mousePos = Input.MouseScreenPosition;
|
||||
WrapPosition(ref mousePos, 10);
|
||||
if (_window)
|
||||
_window.Position = mousePos + new Float2(15, 10);
|
||||
|
||||
// Auto hide if mouse leaves control area
|
||||
var location = _showTarget.PointFromScreen(mousePos);
|
||||
if (!_showTarget.OnTestTooltipOverControl(ref location))
|
||||
{
|
||||
// Mouse left or sth
|
||||
// Auto hide if mouse leaves control area
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Position tooltip when mouse moves
|
||||
WrapPosition(ref mousePos, 10);
|
||||
if (_window)
|
||||
_window.Position = mousePos + new Float2(15, 10);
|
||||
}
|
||||
|
||||
base.Update(deltaTime);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user