diff --git a/Source/Engine/Physics/Physics.cpp b/Source/Engine/Physics/Physics.cpp
index 0a0178622..80f17873d 100644
--- a/Source/Engine/Physics/Physics.cpp
+++ b/Source/Engine/Physics/Physics.cpp
@@ -218,6 +218,11 @@ void Physics::FlushRequests()
PhysicsBackend::FlushRequests();
}
+bool Physics::LineCast(const Vector3& start, const Vector3& end, uint32 layerMask, bool hitTriggers)
+{
+ return DefaultScene->LineCast(start, end, layerMask, hitTriggers);
+}
+
bool Physics::RayCast(const Vector3& origin, const Vector3& direction, const float maxDistance, uint32 layerMask, bool hitTriggers)
{
return DefaultScene->RayCast(origin, direction, maxDistance, layerMask, hitTriggers);
@@ -450,6 +455,13 @@ void PhysicsScene::CollectResults()
_isDuringSimulation = false;
}
+bool PhysicsScene::LineCast(const Vector3& start, const Vector3& end, uint32 layerMask, bool hitTriggers)
+{
+ float distanceToEnd = Vector3::Distance(start, end);
+ Vector3 directionToEnd = (end - start).GetNormalized();
+ return PhysicsBackend::RayCast(_scene, start, directionToEnd, distanceToEnd, layerMask, hitTriggers);
+}
+
bool PhysicsScene::RayCast(const Vector3& origin, const Vector3& direction, const float maxDistance, uint32 layerMask, bool hitTriggers)
{
return PhysicsBackend::RayCast(_scene, origin, direction, maxDistance, layerMask, hitTriggers);
diff --git a/Source/Engine/Physics/Physics.h b/Source/Engine/Physics/Physics.h
index 62344e082..592f3c651 100644
--- a/Source/Engine/Physics/Physics.h
+++ b/Source/Engine/Physics/Physics.h
@@ -95,6 +95,16 @@ public:
API_FUNCTION() static void FlushRequests();
public:
+ ///
+ /// Performs a line between two points in the scene.
+ ///
+ /// The start position of the line.
+ /// The end position of the line.
+ /// The layer mask used to filter the results.
+ /// If set to true triggers will be hit, otherwise will skip them.
+ /// True if ray hits an matching object, otherwise false.
+ API_FUNCTION() static bool LineCast(const Vector3& start, const Vector3& end, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
+
///
/// Performs a raycast against objects in the scene.
///
diff --git a/Source/Engine/Physics/PhysicsScene.h b/Source/Engine/Physics/PhysicsScene.h
index 6b5ab41ab..946c35661 100644
--- a/Source/Engine/Physics/PhysicsScene.h
+++ b/Source/Engine/Physics/PhysicsScene.h
@@ -126,6 +126,16 @@ public:
API_FUNCTION() void CollectResults();
public:
+
+ ///
+ /// Performs a line between two points in the scene.
+ ///
+ /// The start position of the line.
+ /// The end position of the line.
+ /// The layer mask used to filter the results.
+ /// If set to true triggers will be hit, otherwise will skip them.
+ /// True if ray hits an matching object, otherwise false.
+ API_FUNCTION() bool LineCast(const Vector3& start, const Vector3& end, uint32 layerMask = MAX_uint32, bool hitOnTriggers = true);
///
/// Performs a raycast against objects in the scene.
///