From 7db20e0411714399bff31f48318446ea134f782d Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Sat, 27 Apr 2024 08:44:20 -0500 Subject: [PATCH] Fix actor type drag spawn to correctly assign parent. --- Source/Editor/SceneGraph/GUI/ActorTreeNode.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs b/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs index e543a0902..88f6b3ba0 100644 --- a/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs +++ b/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs @@ -575,7 +575,8 @@ namespace FlaxEditor.SceneGraph.GUI actor.StaticFlags = Actor.StaticFlags; actor.Name = item.Name; actor.Transform = Actor.Transform; - ActorNode.Root.Spawn(actor, Actor); + ActorNode.Root.Spawn(actor, newParent); + actor.OrderInParent = newOrder; } result = DragDropEffect.Move; }