Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate. 2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more. 3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
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@@ -208,13 +208,20 @@ namespace FlaxEditor.Options
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// If a non-default style was chosen, switch to that style
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string styleName = themeOptions.SelectedStyle;
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if (styleName != "Default" && themeOptions.Styles.TryGetValue(styleName, out var style) && style != null)
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if (styleName != "Default" && styleName != "LightDefault" && themeOptions.Styles.TryGetValue(styleName, out var style) && style != null)
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{
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Style.Current = style;
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}
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else
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{
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Style.Current = CreateDefaultStyle();
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if (styleName == "LightDefault")
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{
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Style.Current = CreateLightStyle();
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}
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else
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{
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Style.Current = CreateDefaultStyle();
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}
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}
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}
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@@ -233,6 +240,7 @@ namespace FlaxEditor.Options
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Foreground = Color.FromBgra(0xFFFFFFFF),
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ForegroundGrey = Color.FromBgra(0xFFA9A9B3),
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ForegroundDisabled = Color.FromBgra(0xFF787883),
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ForegroundViewport = Color.FromBgra(0xFFFFFFFF),
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BackgroundHighlighted = Color.FromBgra(0xFF54545C),
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BorderHighlighted = Color.FromBgra(0xFF6A6A75),
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BackgroundSelected = Color.FromBgra(0xFF007ACC),
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@@ -271,6 +279,60 @@ namespace FlaxEditor.Options
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return style;
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}
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/// <summary>
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/// Creates the light style (2nd default).
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/// </summary>
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/// <returns>The style object.</returns>
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public Style CreateLightStyle()
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{
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// Metro Style colors
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var options = Options;
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var style = new Style
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{
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Background = new Color(0.92f, 0.92f, 0.92f, 1f),
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LightBackground = new Color(0.84f, 0.84f, 0.88f, 1f),
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DragWindow = new Color(0.0f, 0.26f, 0.43f, 0.70f),
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Foreground = new Color(0.0f, 0.0f, 0.0f, 1f),
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ForegroundGrey = new Color(0.30f, 0.30f, 0.31f, 1f),
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ForegroundDisabled = new Color(0.45f, 0.45f, 0.49f, 1f),
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ForegroundViewport = new Color(1.0f, 1.0f, 1.0f, 1f),
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BackgroundHighlighted = new Color(0.59f, 0.59f, 0.64f, 1f),
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BorderHighlighted = new Color(0.50f, 0.50f, 0.55f, 1f),
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BackgroundSelected = new Color(0.00f, 0.46f, 0.78f, 0.78f),
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BorderSelected = new Color(0.11f, 0.57f, 0.88f, 0.65f),
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BackgroundNormal = new Color(0.67f, 0.67f, 0.75f, 1f),
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BorderNormal = new Color(0.59f, 0.59f, 0.64f, 1f),
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TextBoxBackground = new Color(0.75f, 0.75f, 0.81f, 1f),
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TextBoxBackgroundSelected = new Color(0.73f, 0.73f, 0.80f, 1f),
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CollectionBackgroundColor = new Color(0.25f, 0.25f, 0.25f, 1f),
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ProgressNormal = new Color(0.03f, 0.65f, 0.12f, 1f),
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// Fonts
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FontTitle = options.Interface.TitleFont.GetFont(),
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FontLarge = options.Interface.LargeFont.GetFont(),
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FontMedium = options.Interface.MediumFont.GetFont(),
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FontSmall = options.Interface.SmallFont.GetFont(),
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// Icons
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ArrowDown = Editor.Icons.ArrowDown12,
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ArrowRight = Editor.Icons.ArrowRight12,
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Search = Editor.Icons.Search12,
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Settings = Editor.Icons.Settings12,
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Cross = Editor.Icons.Cross12,
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CheckBoxIntermediate = Editor.Icons.CheckBoxIntermediate12,
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CheckBoxTick = Editor.Icons.CheckBoxTick12,
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StatusBarSizeGrip = Editor.Icons.WindowDrag12,
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Translate = Editor.Icons.Translate32,
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Rotate = Editor.Icons.Rotate32,
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Scale = Editor.Icons.Scale32,
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Scalar = Editor.Icons.Scalar32,
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SharedTooltip = new Tooltip()
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};
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return style;
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}
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/// <inheritdoc />
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public override void OnInit()
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{
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@@ -63,13 +63,14 @@ namespace FlaxEditor.Options
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private void ReloadOptions(ComboBox obj)
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{
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var themeOptions = (ThemeOptions)ParentEditor.Values[0];
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var options = new string[themeOptions.Styles.Count + 1];
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var options = new string[themeOptions.Styles.Count + 2];
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options[0] = "Default";
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options[1] = "LightDefault";
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int i = 0;
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foreach (var styleName in themeOptions.Styles.Keys)
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{
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options[i + 1] = styleName;
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options[i + 2] = styleName;
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i++;
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}
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_combobox.ComboBox.SetItems(options);
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