Add timer and occlusion queries support to WebGPU
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@@ -398,6 +398,7 @@ void GraphicsDumping::Print()
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auto& draw = Items[0];
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{
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// The root item is always the drawing by engine
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draw.Time = Math::Max(draw.Time, 0.000001f);
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if (draw.Count == 1)
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sb.AppendFormat(TEXT(" Frame time: {} ms ({} FPS)"), Utilities::RoundTo2DecimalPlaces(draw.Time), (int32)(1000.0f / draw.Time)).AppendLine();
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else
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