Tweaks
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@@ -2,7 +2,7 @@
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#pragma once
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#include "Engine/Graphics/Enums.h"
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#include "Engine/Core/Types/BaseTypes.h"
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/// <summary>
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/// GPU sampler filter modes.
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@@ -117,7 +117,7 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(GPUSamplerDescription);
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API_FIELD() float MaxMipLevel;
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/// <summary>
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/// The maximum anisotropy value.
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/// The maximum number of samples that can be used to improve the quality of sample footprints that are anisotropic.
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/// </summary>
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API_FIELD() int32 MaxAnisotropy;
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@@ -67,7 +67,7 @@ bool GPUDeviceNull::Init()
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limits.MaximumTexture2DArraySize = 512;
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limits.MaximumTexture3DSize = 2048;
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limits.MaximumTextureCubeSize = 16384;
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limits.MaximumSamplerAnisotropy = 0;
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limits.MaximumSamplerAnisotropy = 1;
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for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)
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{
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