Add SortOrder to drawable object types for transparency sorting override
This commit is contained in:
@@ -576,6 +576,7 @@ void ParticleEffect::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
SERIALIZE(IsLooping);
|
||||
SERIALIZE(UpdateWhenOffscreen);
|
||||
SERIALIZE(DrawModes);
|
||||
SERIALIZE(SortOrder);
|
||||
}
|
||||
|
||||
void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
@@ -674,6 +675,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
|
||||
DESERIALIZE(IsLooping);
|
||||
DESERIALIZE(UpdateWhenOffscreen);
|
||||
DESERIALIZE(DrawModes);
|
||||
DESERIALIZE(SortOrder);
|
||||
|
||||
if (_parameters.HasItems())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user