Add SortOrder to drawable object types for transparency sorting override
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@@ -201,7 +201,7 @@ struct DrawBatch
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/// <summary>
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/// Draw calls sorting key (shared by the all draw calls withing a patch).
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/// </summary>
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uint32 SortKey;
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uint64 SortKey;
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/// <summary>
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/// The first draw call index.
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@@ -489,7 +489,8 @@ public:
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/// <param name="staticFlags">The object static flags.</param>
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/// <param name="drawCall">The draw call data.</param>
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/// <param name="receivesDecals">True if the rendered mesh can receive decals.</param>
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void AddDrawCall(const RenderContext& renderContext, DrawPass drawModes, StaticFlags staticFlags, DrawCall& drawCall, bool receivesDecals);
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/// <param name="sortOrder">Object sorting key.</param>
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void AddDrawCall(const RenderContext& renderContext, DrawPass drawModes, StaticFlags staticFlags, DrawCall& drawCall, bool receivesDecals = true, int16 sortOrder = 0);
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/// <summary>
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/// Adds the draw call to the draw lists and references it in other render contexts. Performs additional per-context frustum culling.
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@@ -501,7 +502,8 @@ public:
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/// <param name="bounds">The object bounds.</param>
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/// <param name="drawCall">The draw call data.</param>
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/// <param name="receivesDecals">True if the rendered mesh can receive decals.</param>
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void AddDrawCall(const RenderContextBatch& renderContextBatch, DrawPass drawModes, StaticFlags staticFlags, ShadowsCastingMode shadowsMode, const BoundingSphere& bounds, DrawCall& drawCall, bool receivesDecals);
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/// <param name="sortOrder">Object sorting key.</param>
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void AddDrawCall(const RenderContextBatch& renderContextBatch, DrawPass drawModes, StaticFlags staticFlags, ShadowsCastingMode shadowsMode, const BoundingSphere& bounds, DrawCall& drawCall, bool receivesDecals = true, int16 sortOrder = 0);
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/// <summary>
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/// Sorts the collected draw calls list.
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