Remove TextureUtils
This commit is contained in:
@@ -8,7 +8,6 @@
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#include "Engine/Serialization/MemoryWriteStream.h"
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Graphics/Textures/TextureUtils.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Content/Storage/ContentStorageManager.h"
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#include "Engine/ContentImporters/ImportIES.h"
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@@ -1,61 +0,0 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Types.h"
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/// <summary>
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/// Texture utilities class
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/// </summary>
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class TextureUtils
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{
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public:
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static PixelFormat ToPixelFormat(const TextureFormatType format, int32 width, int32 height, bool canCompress)
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{
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const bool canUseBlockCompression = width % 4 == 0 && height % 4 == 0;
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if (canCompress && canUseBlockCompression)
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{
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switch (format)
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{
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case TextureFormatType::ColorRGB:
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return PixelFormat::BC1_UNorm;
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case TextureFormatType::ColorRGBA:
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return PixelFormat::BC3_UNorm;
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case TextureFormatType::NormalMap:
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return PixelFormat::BC5_UNorm;
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case TextureFormatType::GrayScale:
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return PixelFormat::BC4_UNorm;
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case TextureFormatType::HdrRGBA:
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return PixelFormat::BC7_UNorm;
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case TextureFormatType::HdrRGB:
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#if PLATFORM_LINUX
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// TODO: support BC6H compression for Linux Editor
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return PixelFormat::BC7_UNorm;
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#else
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return PixelFormat::BC6H_Uf16;
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#endif
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default:
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return PixelFormat::Unknown;
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}
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}
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switch (format)
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{
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case TextureFormatType::ColorRGB:
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return PixelFormat::R8G8B8A8_UNorm;
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case TextureFormatType::ColorRGBA:
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return PixelFormat::R8G8B8A8_UNorm;
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case TextureFormatType::NormalMap:
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return PixelFormat::R16G16_UNorm;
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case TextureFormatType::GrayScale:
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return PixelFormat::R8_UNorm;
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case TextureFormatType::HdrRGBA:
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return PixelFormat::R16G16B16A16_Float;
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case TextureFormatType::HdrRGB:
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return PixelFormat::R11G11B10_Float;
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default:
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return PixelFormat::Unknown;
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}
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}
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};
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@@ -10,7 +10,6 @@
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#include "Engine/Platform/ConditionVariable.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/Async/GPUTask.h"
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#include "Engine/Graphics/Textures/TextureUtils.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#if USE_EDITOR
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@@ -318,7 +317,7 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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textureData.Width = (int32)meta.width;
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textureData.Height = (int32)meta.height;
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textureData.Depth = (int32)meta.depth;
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textureData.Format = ToPixelFormat(meta.format);
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textureData.Format = ::ToPixelFormat(meta.format);
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textureData.Items.Resize(1);
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textureData.Items.Resize((int32)meta.arraySize);
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for (int32 arrayIndex = 0; arrayIndex < (int32)meta.arraySize; arrayIndex++)
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@@ -598,7 +597,7 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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float alphaThreshold = 0.3f;
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bool isPowerOfTwo = Math::IsPowerOfTwo(width) && Math::IsPowerOfTwo(height);
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DXGI_FORMAT sourceDxgiFormat = currentImage->GetMetadata().format;
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PixelFormat targetFormat = TextureUtils::ToPixelFormat(options.Type, width, height, options.Compress);
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PixelFormat targetFormat = TextureTool::ToPixelFormat(options.Type, width, height, options.Compress);
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if (options.sRGB)
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targetFormat = PixelFormatExtensions::TosRGB(targetFormat);
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DXGI_FORMAT targetDxgiFormat = ToDxgiFormat(targetFormat);
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@@ -638,14 +637,13 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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// Keep image in the current compressed format (artist choice) so we don't have to run the slow mipmap generation
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keepAsIs = true;
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targetDxgiFormat = sourceDxgiFormat;
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targetFormat = ToPixelFormat(currentImage->GetMetadata().format);
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targetFormat = ::ToPixelFormat(currentImage->GetMetadata().format);
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}
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// Decompress if texture is compressed (next steps need decompressed input data, for eg. mip maps generation or format changing)
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if (!keepAsIs && DirectX::IsCompressed(sourceDxgiFormat))
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{
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auto& tmpImg = GET_TMP_IMG();
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sourceDxgiFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
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result = Decompress(currentImage->GetImages(), currentImage->GetImageCount(), currentImage->GetMetadata(), sourceDxgiFormat, tmpImg);
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if (FAILED(result))
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@@ -653,14 +651,13 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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errorMsg = String::Format(TEXT("Cannot decompress texture, error: {0:x}"), static_cast<uint32>(result));
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return true;
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}
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SET_CURRENT_IMG(tmpImg);
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}
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// Fix sRGB problem
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if (!keepAsIs && DirectX::IsSRGB(sourceDxgiFormat))
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{
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sourceDxgiFormat = ToDxgiFormat(PixelFormatExtensions::ToNonsRGB(ToPixelFormat(sourceDxgiFormat)));
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sourceDxgiFormat = ToDxgiFormat(PixelFormatExtensions::ToNonsRGB(::ToPixelFormat(sourceDxgiFormat)));
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((DirectX::TexMetadata&)currentImage->GetMetadata()).format = sourceDxgiFormat;
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for (size_t i = 0; i < currentImage->GetImageCount(); i++)
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((DirectX::Image*)currentImage->GetImages())[i].format = sourceDxgiFormat;
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@@ -670,12 +667,10 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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if (!keepAsIs && DirectX::HasAlpha(sourceDxgiFormat) && options.Type == TextureFormatType::ColorRGB && options.Compress)
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{
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auto& tmpImg = GET_TMP_IMG();
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result = TransformImage(currentImage->GetImages(), currentImage->GetImageCount(), currentImage->GetMetadata(),
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[](DirectX::XMVECTOR* outPixels, const DirectX::XMVECTOR* inPixels, size_t width, size_t y)
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{
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UNREFERENCED_PARAMETER(y);
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for (size_t j = 0; j < width; j++)
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{
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outPixels[j] = DirectX::XMVectorSelect(DirectX::g_XMOne, inPixels[j], DirectX::g_XMSelect1110);
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@@ -686,8 +681,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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errorMsg = String::Format(TEXT("Cannot transform texture to remove unwanted alpha channel, error: {0:x}"), static_cast<uint32>(result));
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return true;
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}
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// Use converted image
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SET_CURRENT_IMG(tmpImg);
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}
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@@ -695,7 +688,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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if (!keepAsIs && options.FlipY)
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{
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auto& tmpImg = GET_TMP_IMG();
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DWORD flags = DirectX::TEX_FR_FLIP_VERTICAL;
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result = FlipRotate(currentImage->GetImages(), currentImage->GetImageCount(), currentImage->GetMetadata(), flags, tmpImg);
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if (FAILED(result))
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@@ -703,8 +695,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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errorMsg = String::Format(TEXT("Cannot rotate/flip texture, error: {0:x}"), static_cast<uint32>(result));
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return true;
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}
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// Use converted image
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SET_CURRENT_IMG(tmpImg);
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}
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@@ -712,7 +702,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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if (!keepAsIs && options.InvertGreenChannel)
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{
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auto& timage = GET_TMP_IMG();
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result = TransformImage(currentImage->GetImages(), currentImage->GetImageCount(), currentImage->GetMetadata(),
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[&](DirectX::XMVECTOR* outPixels, const DirectX::XMVECTOR* inPixels, size_t w, size_t y)
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{
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@@ -734,7 +723,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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errorMsg = String::Format(TEXT("Cannot invert green channel in texture, error: {0:x}"), static_cast<uint32>(result));
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return true;
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}
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// Use converted image
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SET_CURRENT_IMG(timage);
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}
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@@ -757,7 +745,6 @@ bool TextureTool::ImportTextureDirectXTex(ImageType type, const StringView& path
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errorMsg = String::Format(TEXT("Cannot generate texture mip maps chain, error: {1:x}"), *path, static_cast<uint32>(result));
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return true;
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}
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SET_CURRENT_IMG(tmpImg);
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}
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@@ -679,6 +679,54 @@ Color TextureTool::SampleLinear(const PixelFormatSampler* sampler, const Float2&
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return Color::Lerp(Color::Lerp(v00, v01, uvFraction.X), Color::Lerp(v10, v11, uvFraction.X), uvFraction.Y);
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}
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PixelFormat TextureTool::ToPixelFormat(TextureFormatType format, int32 width, int32 height, bool canCompress)
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{
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const bool canUseBlockCompression = width % 4 == 0 && height % 4 == 0;
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if (canCompress && canUseBlockCompression)
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{
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switch (format)
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{
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case TextureFormatType::ColorRGB:
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return PixelFormat::BC1_UNorm;
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case TextureFormatType::ColorRGBA:
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return PixelFormat::BC3_UNorm;
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case TextureFormatType::NormalMap:
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return PixelFormat::BC5_UNorm;
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case TextureFormatType::GrayScale:
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return PixelFormat::BC4_UNorm;
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case TextureFormatType::HdrRGBA:
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return PixelFormat::BC7_UNorm;
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case TextureFormatType::HdrRGB:
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#if PLATFORM_LINUX
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// TODO: support BC6H compression for Linux Editor
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return PixelFormat::BC7_UNorm;
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#else
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return PixelFormat::BC6H_Uf16;
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#endif
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default:
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return PixelFormat::Unknown;
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}
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}
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switch (format)
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{
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case TextureFormatType::ColorRGB:
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return PixelFormat::R8G8B8A8_UNorm;
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case TextureFormatType::ColorRGBA:
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return PixelFormat::R8G8B8A8_UNorm;
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case TextureFormatType::NormalMap:
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return PixelFormat::R16G16_UNorm;
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case TextureFormatType::GrayScale:
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return PixelFormat::R8_UNorm;
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case TextureFormatType::HdrRGBA:
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return PixelFormat::R16G16B16A16_Float;
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case TextureFormatType::HdrRGB:
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return PixelFormat::R11G11B10_Float;
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default:
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return PixelFormat::Unknown;
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}
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}
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bool TextureTool::GetImageType(const StringView& path, ImageType& type)
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{
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const auto extension = FileSystem::GetExtension(path).ToLower();
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@@ -110,14 +110,12 @@ API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API TextureTool
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public:
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#if USE_EDITOR
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/// <summary>
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/// Checks whenever the given texture file contains alpha channel data with values different than solid fill of 1 (non fully opaque).
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/// </summary>
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/// <param name="path">The file path.</param>
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/// <returns>True if has alpha channel, otherwise false.</returns>
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static bool HasAlpha(const StringView& path);
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#endif
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/// <summary>
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@@ -240,6 +238,8 @@ public:
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/// <returns>The sampled color (linear).</returns>
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static Color SampleLinear(const PixelFormatSampler* sampler, const Float2& uv, const void* data, const Int2& size, int32 rowPitch);
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static PixelFormat ToPixelFormat(TextureFormatType format, int32 width, int32 height, bool canCompress);
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private:
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enum class ImageType
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{
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@@ -9,7 +9,6 @@
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#include "Engine/Serialization/FileWriteStream.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Graphics/Textures/TextureUtils.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Platform/File.h"
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@@ -459,7 +458,7 @@ bool TextureTool::ImportTextureStb(ImageType type, const StringView& path, Textu
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// Cache data
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float alphaThreshold = 0.3f;
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bool isPowerOfTwo = Math::IsPowerOfTwo(width) && Math::IsPowerOfTwo(height);
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PixelFormat targetFormat = TextureUtils::ToPixelFormat(options.Type, width, height, options.Compress);
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PixelFormat targetFormat = ToPixelFormat(options.Type, width, height, options.Compress);
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if (options.sRGB)
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targetFormat = PixelFormatExtensions::TosRGB(targetFormat);
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