Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
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@@ -165,7 +165,7 @@ bool ContentLoadingManagerService::Init()
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// Calculate amount of loading threads to use
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const CPUInfo cpuInfo = Platform::GetCPUInfo();
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const int32 count = Math::Clamp(static_cast<int32>(LOADING_THREAD_PER_PHYSICAL_CORE * (float)cpuInfo.ProcessorCoreCount), 1, 6);
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const int32 count = Math::Clamp(static_cast<int32>(LOADING_THREAD_PER_LOGICAL_CORE * (float)cpuInfo.LogicalProcessorCount), 1, 12);
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LOG(Info, "Creating {0} content loading threads...", count);
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// Create loading threads
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