Add animated model pose handling as a input to cloth for proper character clothing sim
This commit is contained in:
@@ -338,6 +338,7 @@ private:
|
||||
bool CreateCloth();
|
||||
void DestroyCloth();
|
||||
void CalculateInvMasses(Array<float>& invMasses);
|
||||
void OnUpdated();
|
||||
void OnPreUpdate();
|
||||
void OnPostUpdate();
|
||||
void RunClothDeformer(const MeshBase* mesh, struct MeshDeformationData& deformation);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user