Fix crash when model or skinned model loading fails

This commit is contained in:
Wojciech Figat
2021-11-24 17:42:01 +01:00
parent 7d970de5ce
commit af305dc376
4 changed files with 4 additions and 8 deletions

View File

@@ -24,8 +24,8 @@ DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(Mesh, MeshBase);
protected:
bool _hasLightmapUVs;
GPUBuffer* _vertexBuffers[3];
GPUBuffer* _indexBuffer;
GPUBuffer* _vertexBuffers[3] = {};
GPUBuffer* _indexBuffer = nullptr;
#if USE_PRECISE_MESH_INTERSECTS
CollisionProxy _collisionProxy;
#endif

View File

@@ -19,8 +19,8 @@ API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedMesh : public MeshBase
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, MeshBase);
protected:
GPUBuffer* _vertexBuffer;
GPUBuffer* _indexBuffer;
GPUBuffer* _vertexBuffer = nullptr;
GPUBuffer* _indexBuffer = nullptr;
mutable Array<byte> _cachedIndexBuffer;
mutable Array<byte> _cachedVertexBuffer;
mutable int32 _cachedIndexBufferCount;