Re-implement functionality for importing materials as instances.
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@@ -12,6 +12,7 @@
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#include "Engine/Graphics/Models/SkeletonData.h"
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#include "Engine/Animations/AnimationData.h"
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#include <Engine/Content/Assets/Material.h>
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#include <Engine/Graphics/GPUDevice.h>
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class JsonWriter;
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@@ -329,6 +330,12 @@ public:
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// If checked, the importer will create materials for model meshes as specified in the file.
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API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportMaterials = true;
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// If checked, the importer will create the model's materials as instances of a base material.
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API_FIELD(Attributes = "EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials))")
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bool ImportMaterialsAsInstances = false;
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// The material to import the model's materials as an instance of.
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API_FIELD(Attributes = "EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances))")
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AssetReference<Material> InstanceToImportAs = (Material*) GPUDevice::Instance->GetDefaultMaterial();
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// If checked, the importer will import texture files used by the model and any embedded texture resources.
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API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportTextures = true;
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