Add LZ4 compression to WebGPU shaders
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@@ -127,6 +127,11 @@ struct SpirvShaderHeader
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/// The raw WGSL shader code.
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/// </summary>
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WGSL = 1,
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/// <summary>
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/// The WGSL shader code compressed with LZ4.
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/// </summary>
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WGSL_LZ4 = 2,
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};
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/// <summary>
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