Add LZ4 compression to WebGPU shaders
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@@ -33,6 +33,9 @@ public class ShaderCompilerWebGPU : ShaderCompiler
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options.PublicDefinitions.Add("COMPILE_WITH_WEBGPU_SHADER_COMPILER");
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options.PublicDependencies.Add("ShaderCompilerVulkan");
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options.PrivateDependencies.Add("glslang");
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options.PrivateDependencies.Add("spirv-tools");
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options.PrivateDependencies.Add("lz4");
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// Deploy tint executable as a dependency for the shader compilation from SPIR-V into WGSL
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// Tint compiler from: https://github.com/google/dawn/releases
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