Expose various engine features to scripting
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@@ -29,9 +29,8 @@ public:
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/// Performs rendering for the input task.
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/// </summary>
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/// <param name="task">The scene rendering task.</param>
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static void Render(SceneRenderTask* task);
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API_FUNCTION() static void Render(SceneRenderTask* task);
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public:
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/// <summary>
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/// Draws scene objects depth (to the output Z buffer). The output must be depth texture to write hardware depth to it.
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/// </summary>
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