Add Model SDF generation utilities

This commit is contained in:
Wojciech Figat
2022-03-24 11:32:02 +01:00
parent d5060e9067
commit b08d2001fd
24 changed files with 696 additions and 323 deletions

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.Windows.Assets
PreviewLight.ShadowsDistance = 2000.0f;
Task.ViewFlags |= ViewFlags.Shadows;
}
public override void Draw()
{
base.Draw();
@@ -75,10 +75,7 @@ namespace FlaxEditor.Windows.Assets
base.OnClean();
}
/// <summary>
/// Updates the highlight/isolate effects on UI.
/// </summary>
public void UpdateEffectsOnUI()
private void UpdateEffectsOnUI()
{
Window._skipEffectsGuiEvents = true;
@@ -97,10 +94,7 @@ namespace FlaxEditor.Windows.Assets
Window._skipEffectsGuiEvents = false;
}
/// <summary>
/// Updates the material slots UI parts. Should be called after material slot rename.
/// </summary>
public void UpdateMaterialSlotsUI()
private void UpdateMaterialSlotsUI()
{
Window._skipEffectsGuiEvents = true;
@@ -123,12 +117,7 @@ namespace FlaxEditor.Windows.Assets
Window._skipEffectsGuiEvents = false;
}
/// <summary>
/// Sets the material slot index to the mesh.
/// </summary>
/// <param name="mesh">The mesh.</param>
/// <param name="newSlotIndex">New index of the material slot to use.</param>
public void SetMaterialSlot(Mesh mesh, int newSlotIndex)
private void SetMaterialSlot(Mesh mesh, int newSlotIndex)
{
if (Window._skipEffectsGuiEvents)
return;
@@ -139,11 +128,7 @@ namespace FlaxEditor.Windows.Assets
Window.MarkAsEdited();
}
/// <summary>
/// Sets the material slot to isolate.
/// </summary>
/// <param name="mesh">The mesh.</param>
public void SetIsolate(Mesh mesh)
private void SetIsolate(Mesh mesh)
{
if (Window._skipEffectsGuiEvents)
return;
@@ -153,11 +138,7 @@ namespace FlaxEditor.Windows.Assets
UpdateEffectsOnUI();
}
/// <summary>
/// Sets the material slot index to highlight.
/// </summary>
/// <param name="mesh">The mesh.</param>
public void SetHighlight(Mesh mesh)
private void SetHighlight(Mesh mesh)
{
if (Window._skipEffectsGuiEvents)
return;
@@ -169,6 +150,8 @@ namespace FlaxEditor.Windows.Assets
private class ProxyEditor : ProxyEditorBase
{
private CustomEditors.Elements.IntegerValueElement _sdfModelLodIndex;
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (MeshesPropertiesProxy)Values[0];
@@ -198,6 +181,46 @@ namespace FlaxEditor.Windows.Assets
};
}
// SDF
{
var group = layout.Group("SDF");
var sdf = proxy.Asset.SDF;
if (sdf.Texture != null)
{
var size = sdf.Texture.Size3;
group.Label($"SDF Texture {size.X}x{size.Y}x{size.Z} ({Utilities.Utils.FormatBytesCount(sdf.Texture.MemoryUsage)})").AddCopyContextMenu();
}
else
{
group.Label("No SDF");
}
var resolution = group.FloatValue("Resolution Scale", proxy.Window.Editor.CodeDocs.GetTooltip(typeof(ModelImportSettings), nameof(ModelImportSettings.SDFResolution)));
resolution.FloatValue.MinValue = 0.0001f;
resolution.FloatValue.MaxValue = 100.0f;
resolution.FloatValue.Value = sdf.Texture != null ? sdf.ResolutionScale : 1.0f;
resolution.FloatValue.BoxValueChanged += b => { proxy.Window._importSettings.SDFResolution = b.Value; };
var lodIndex = group.IntegerValue("LOD Index", "Index of the model Level of Detail to use for SDF data building. By default uses the lowest quality LOD for fast building.");
lodIndex.IntValue.MinValue = 0;
lodIndex.IntValue.MaxValue = lods.Length - 1;
lodIndex.IntValue.Value = sdf.Texture != null ? sdf.LOD : 6;
_sdfModelLodIndex = lodIndex;
var buttons = group.CustomContainer<UniformGridPanel>();
var gridControl = buttons.CustomControl;
gridControl.ClipChildren = false;
gridControl.Height = Button.DefaultHeight;
gridControl.SlotsHorizontally = 2;
gridControl.SlotsVertically = 1;
var rebuildButton = buttons.Button("Rebuild", "Rebuilds the model SDF.").Button;
rebuildButton.Clicked += OnRebuildSDF;
var removeButton = buttons.Button("Remove", "Removes the model SDF data from the asset.").Button;
removeButton.Enabled = sdf.Texture != null;
removeButton.Clicked += OnRemoveSDF;
}
// Group per LOD
for (int lodIndex = 0; lodIndex < lods.Length; lodIndex++)
{
@@ -260,6 +283,22 @@ namespace FlaxEditor.Windows.Assets
proxy.UpdateMaterialSlotsUI();
}
private void OnRebuildSDF()
{
var proxy = (MeshesPropertiesProxy)Values[0];
proxy.Asset.GenerateSDF(proxy.Window._importSettings.SDFResolution, _sdfModelLodIndex.Value);
proxy.Window.MarkAsEdited();
Presenter.BuildLayoutOnUpdate();
}
private void OnRemoveSDF()
{
var proxy = (MeshesPropertiesProxy)Values[0];
proxy.Asset.SetSDF(new ModelBase.SDFData());
proxy.Window.MarkAsEdited();
Presenter.BuildLayoutOnUpdate();
}
internal override void RefreshInternal()
{
// Skip updates when model is not loaded
@@ -645,14 +684,14 @@ namespace FlaxEditor.Windows.Assets
[CustomEditor(typeof(ProxyEditor))]
private sealed class ImportPropertiesProxy : PropertiesProxyBase
{
private ModelImportSettings ImportSettings = new ModelImportSettings();
private ModelImportSettings ImportSettings;
/// <inheritdoc />
public override void OnLoad(ModelWindow window)
{
base.OnLoad(window);
ModelImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
ImportSettings = window._importSettings;
}
public void Reimport()
@@ -675,7 +714,7 @@ namespace FlaxEditor.Windows.Assets
{
var group = layout.Group("Import Settings");
var importSettingsField = typeof(ImportPropertiesProxy).GetField("ImportSettings", BindingFlags.NonPublic | BindingFlags.Instance);
var importSettingsField = typeof(ImportPropertiesProxy).GetField(nameof(ImportSettings), BindingFlags.NonPublic | BindingFlags.Instance);
var importSettingsValues = new ValueContainer(new ScriptMemberInfo(importSettingsField)) { proxy.ImportSettings };
group.Object(importSettingsValues);
@@ -730,6 +769,7 @@ namespace FlaxEditor.Windows.Assets
private readonly ModelPreview _preview;
private StaticModel _highlightActor;
private MeshDataCache _meshData;
private ModelImportSettings _importSettings = new ModelImportSettings();
/// <inheritdoc />
public ModelWindow(Editor editor, AssetItem item)
@@ -868,6 +908,7 @@ namespace FlaxEditor.Windows.Assets
{
_refreshOnLODsLoaded = true;
_preview.ViewportCamera.SetArcBallView(Asset.GetBox());
ModelImportSettings.TryRestore(ref _importSettings, Item.Path);
UpdateEffectsOnAsset();
// TODO: disable streaming for this model