Add logging PixelFormat as string instead of integer value for better readability
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@@ -15,6 +15,7 @@
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#include "Engine/Graphics/GPULimits.h"
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#include "Engine/Threading/ThreadPoolTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Scripting/Enums.h"
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namespace
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{
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@@ -187,7 +188,7 @@ String GPUTextureDescription::ToString() const
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ArraySize,
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::ToString(Dimensions),
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MipLevels,
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(int32)Format,
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ScriptingEnum::ToString(Format),
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::ToString(MultiSampleLevel),
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flags,
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(int32)Usage);
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