Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
#1324
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@@ -245,6 +245,7 @@ public:
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// Vehicles
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static void* CreateVehicle(class WheeledVehicle* actor);
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static void DestroyVehicle(void* vehicle, int32 driveType);
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static void UpdateVehicleWheels(WheeledVehicle* actor);
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static void SetVehicleGearbox(void* vehicle, const void* value);
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static int32 GetVehicleTargetGear(void* vehicle);
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static void SetVehicleTargetGear(void* vehicle, int32 value);
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