Merge remote-tracking branch 'origin/master' into 1.2
This commit is contained in:
@@ -282,7 +282,13 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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// Remove unused points
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while (srcCount > dstCount)
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ActorChildNodes[srcCount-- - 1].Dispose();
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{
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var node = ActorChildNodes[srcCount-- - 1];
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// TODO: support selection interface inside SceneGraph nodes (eg. on Root) so prefab editor can handle this too
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if (Editor.Instance.SceneEditing.Selection.Contains(node))
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Editor.Instance.SceneEditing.Deselect();
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node.Dispose();
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}
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// Add new points
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var id = ID;
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@@ -8,6 +8,9 @@
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#include "Editor/Scripting/ScriptsBuilder.h"
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#include "Engine/Engine/Globals.h"
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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#if PLATFORM_LINUX
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#include <stdio.h>
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#endif
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VisualStudioCodeEditor::VisualStudioCodeEditor(const String& execPath, const bool isInsiders)
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: _execPath(execPath)
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@@ -341,7 +341,21 @@ void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*&
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target = platform = architecture = configuration = nullptr;
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return;
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}
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target = Editor::Project->EditorTarget.GetText();
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// Pick game target
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if (Editor::Project->EditorTarget.HasChars())
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{
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target = Editor::Project->EditorTarget.Get();
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}
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else if (Editor::Project->GameTarget.HasChars())
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{
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target = Editor::Project->GameTarget.Get();
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}
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else
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{
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target = TEXT("");
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LOG(Error, "Missing editor/game targets in project. Please specify EditorTarget and GameTarget properties in .flaxproj file.");
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}
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#if PLATFORM_WINDOWS
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platform = TEXT("Windows");
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@@ -551,19 +565,13 @@ bool ScriptsBuilderService::Init()
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}
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// Verify project
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if (project->EditorTarget.IsEmpty() || project->GameTarget.IsEmpty())
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if (project->EditorTarget.IsEmpty())
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{
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const String& name = project->Name;
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String codeName;
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for (int32 i = 0; i < name.Length(); i++)
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{
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Char c = name[i];
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if (StringUtils::IsAlnum(c) && c != ' ' && c != '.')
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codeName += c;
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}
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project->GameTarget = codeName + TEXT("Target");
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project->EditorTarget = codeName + TEXT("EditorTarget");
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LOG(Warning, "Missing EditorTarget property in opened project, using deducted target name {0}", Editor::Project->EditorTarget);
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LOG(Warning, "Missing {0} property in opened project", TEXT("EditorTarget"));
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}
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if (project->GameTarget.IsEmpty())
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{
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LOG(Warning, "Missing {0} property in opened project", TEXT("GameTarget"));
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}
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// Remove any remaining files from previous Editor run hot-reloads
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@@ -1,7 +1,6 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Gizmo;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.Options;
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