diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs
index a57fcb224..22dc1c84f 100644
--- a/Source/Engine/Core/Math/Vector3.cs
+++ b/Source/Engine/Core/Math/Vector3.cs
@@ -983,7 +983,41 @@ namespace FlaxEngine
value.Normalize();
return value;
}
-
+
+ ///
+ /// Makes sure that Length of the output vector is always below max and above 0.
+ ///
+ /// Input Vector.
+ /// Max Length
+ public static Vector3 ClampLength(Vector3 vector, float max)
+ {
+ return ClampLength(vector, 0, max);
+ }
+ ///
+ /// Makes sure that Length of the output vector is always below max and above min.
+ ///
+ /// Input Vector.
+ /// Min Length
+ /// Max Length
+ public static Vector3 ClampLength(Vector3 vector, float min, float max)
+ {
+ Vector3 retVect = new Vector3(vector.X, vector.Y, vector.Z);
+ if (retVect.LengthSquared > max * max)
+ {
+ float scaleFactor = max / (float)Math.Sqrt(retVect.LengthSquared);
+ retVect.X = retVect.X * scaleFactor;
+ retVect.Y = retVect.Y * scaleFactor;
+ retVect.Z = retVect.Z * scaleFactor;
+ }
+ if (retVect.LengthSquared < min * min)
+ {
+ float scaleFactor = min / (float)Math.Sqrt(retVect.LengthSquared);
+ retVect.X = retVect.X * scaleFactor;
+ retVect.Y = retVect.Y * scaleFactor;
+ retVect.Z = retVect.Z * scaleFactor;
+ }
+ return retVect;
+ }
///
/// Performs a linear interpolation between two vectors.
///