Add async particles drawing (GPU emitters are sync)

This commit is contained in:
Wojtek Figat
2025-08-05 22:53:09 +02:00
parent baf0cfce8e
commit b1710c4d01
5 changed files with 53 additions and 2 deletions

View File

@@ -20,6 +20,7 @@ ParticleEffect::ParticleEffect(const SpawnParams& params)
{
_box = BoundingBox(_transform.Translation);
BoundingSphere::FromBox(_box, _sphere);
_drawCategory = SceneRendering::SceneDrawAsync;
}
void ParticleEffectParameter::Init(ParticleEffect* effect, int32 emitterIndex, int32 paramIndex)