Fix rendering various visuals on WebGPU

This commit is contained in:
Wojtek Figat
2026-03-02 20:36:33 +01:00
parent b36c757753
commit b191d3918e
36 changed files with 458 additions and 220 deletions

View File

@@ -391,8 +391,6 @@ bool GPUDevice::Init()
_res->TasksManager.SetExecutor(CreateTasksExecutor());
LOG(Info, "Total graphics memory: {0}", Utilities::BytesToText(TotalGraphicsMemory));
if (!Limits.HasCompute)
LOG(Warning, "Compute Shaders are not supported");
for (const auto& videoOutput : VideoOutputs)
LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", videoOutput.Name, videoOutput.Width, videoOutput.Height, videoOutput.RefreshRate);
Engine::RequestingExit.Bind<GPUDevice, &GPUDevice::OnRequestingExit>(this);