Fix rendering various visuals on WebGPU
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@@ -27,8 +27,6 @@ namespace
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MaterialValue* MaterialGenerator::sampleTextureRaw(Node* caller, Value& value, Box* box, SerializedMaterialParam* texture)
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{
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ASSERT(texture && box);
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// Cache data
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const auto parent = box->GetParent<ShaderGraphNode<>>();
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const bool isCubemap = texture->Type == MaterialParameterType::CubeTexture;
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const bool isArray = texture->Type == MaterialParameterType::GPUTextureArray;
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@@ -101,7 +99,13 @@ MaterialValue* MaterialGenerator::sampleTextureRaw(Node* caller, Value& value, B
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const Char* sampler = TEXT("SamplerLinearWrap");
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// Sample texture
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if (isNormalMap)
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if (texture->AsInteger == (int32)MaterialSceneTextures::SceneDepth)
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{
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// Sample depth buffer
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String sampledValue = String::Format(TEXT("SAMPLE_RT_DEPTH({0}, {1})"), texture->ShaderName, uv);
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valueBox->Cache = writeLocal(VariantType::Float, sampledValue, parent);
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}
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else if (isNormalMap)
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{
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const Char* format = canUseSample ? TEXT("{0}.Sample({1}, {2}).xyz") : TEXT("{0}.SampleLevel({1}, {2}, {3}).xyz");
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