Add support for binary modules with native-code only

This commit is contained in:
Wojtek Figat
2021-02-25 13:01:15 +01:00
parent 3da6f9186c
commit b193a7abc4
21 changed files with 123 additions and 27 deletions

View File

@@ -456,7 +456,7 @@ int32 GameCookerImpl::ThreadFunction()
bool GameCookerService::Init()
{
auto editorAssembly = GetBinaryModuleFlaxEngine()->Assembly;
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
return false;