Add Auto collision option to handle imported or created model collider asset
#3792
This commit is contained in:
@@ -47,6 +47,11 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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/// <summary>
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/// Gets the model used by this actor.
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/// </summary>
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public Model Model => ((StaticModel)Actor).Model;
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/// <inheritdoc />
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public StaticModelNode(Actor actor)
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: base(actor)
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@@ -120,12 +125,12 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.OnContextMenu(contextMenu, window);
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// Check if every selected node is a primitive
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// Check if every selected node is a primitive or has collision asset
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var selection = GetSelection(window);
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bool autoOptionEnabled = true;
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foreach (var node in selection)
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{
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if (node is StaticModelNode staticModelNode && !staticModelNode.IsPrimitive)
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if (node is StaticModelNode staticModelNode && (!staticModelNode.IsPrimitive && GetCollisionData(staticModelNode.Model) == null))
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{
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autoOptionEnabled = false;
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break;
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@@ -201,6 +206,54 @@ namespace FlaxEditor.SceneGraph.Actors
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return Array.Empty<SceneGraphNode>();
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}
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private static bool TryCollisionData(Model model, BinaryAssetItem assetItem, out CollisionData collisionData)
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{
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collisionData = FlaxEngine.Content.Load<CollisionData>(assetItem.ID);
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if (collisionData)
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{
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var options = collisionData.Options;
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if (options.Model == model.ID || options.Model == Guid.Empty)
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return true;
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}
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return false;
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}
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private CollisionData GetCollisionData(Model model)
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{
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if (model == null)
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return null;
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// Check if there already is collision data for that model to reuse
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var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
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if (modelItem?.ParentFolder != null)
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{
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foreach (var child in modelItem.ParentFolder.Children)
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{
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// Check if there is collision that was made with this model
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if (child is BinaryAssetItem b && b.IsOfType<CollisionData>())
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{
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if (TryCollisionData(model, b, out var collisionData))
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return collisionData;
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}
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// Check if there is an auto-imported collision
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if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName)
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{
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foreach (var childFolderChild in childFolder.Children)
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{
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if (childFolderChild is BinaryAssetItem c && c.IsOfType<CollisionData>())
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{
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if (TryCollisionData(model, c, out var collisionData))
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return collisionData;
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}
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}
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}
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}
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}
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return null;
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}
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private void CreateAuto(StaticModel actor, Spawner spawner, bool singleNode)
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{
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// Special case for in-built Editor models that can use analytical collision
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@@ -243,6 +296,15 @@ namespace FlaxEditor.SceneGraph.Actors
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collider.LocalPosition = new Vector3(0, 50.0f, 0);
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collider.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
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}
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else
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{
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var collider = new MeshCollider
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{
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Transform = actor.Transform,
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CollisionData = GetCollisionData(model),
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};
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spawner(collider);
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}
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}
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private void CreateBox(StaticModel actor, Spawner spawner, bool singleNode)
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