Fix not using hardcoded order for showing Actor main properties in editor

This commit is contained in:
Wojtek Figat
2021-01-13 15:35:53 +01:00
parent af692605ab
commit b2a2652b56
5 changed files with 26 additions and 62 deletions

View File

@@ -79,7 +79,7 @@ public:
/// <summary>
/// Gets the object layer (index). Can be used for selective rendering or ignoring raycasts.
/// </summary>
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-69)")
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-69), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorLayerEditor\")")
FORCE_INLINE int32 GetLayer() const
{
return _layer;
@@ -123,7 +123,7 @@ public:
/// <summary>
/// Gets the name of the tag.
/// </summary>
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-68)")
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-68), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorTagEditor\")")
const String& GetTag() const;
/// <summary>
@@ -355,7 +355,7 @@ public:
/// <summary>
/// Gets the actor static fags.
/// </summary>
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-80)")
API_PROPERTY(Attributes="NoAnimate, EditorDisplay(\"General\"), EditorOrder(-80), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorStaticFlagsEditor\")")
FORCE_INLINE StaticFlags GetStaticFlags() const
{
return _staticFlags;
@@ -500,10 +500,7 @@ public:
/// <summary>
/// Resets the actor local transform.
/// </summary>
FORCE_INLINE void ResetLocalTransform()
{
SetLocalTransform(Transform::Identity);
}
void ResetLocalTransform();
/// <summary>
/// Gets local transform of the actor in parent actor space.
@@ -523,7 +520,7 @@ public:
/// <summary>
/// Gets local position of the actor in parent actor space.
/// </summary>
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Position\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(-30), NoSerialize")
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Position\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(-30), NoSerialize, CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorTransformEditor+PositionScaleEditor\")")
FORCE_INLINE Vector3 GetLocalPosition() const
{
return _localTransform.Translation;
@@ -538,7 +535,7 @@ public:
/// <summary>
/// Gets local rotation of the actor in parent actor space.
/// </summary>
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Rotation\"), DefaultValue(typeof(Quaternion), \"0,0,0,1\"), EditorOrder(-20), NoSerialize")
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Rotation\"), DefaultValue(typeof(Quaternion), \"0,0,0,1\"), EditorOrder(-20), NoSerialize, CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorTransformEditor+OrientationEditor\")")
FORCE_INLINE Quaternion GetLocalOrientation() const
{
return _localTransform.Orientation;
@@ -553,7 +550,7 @@ public:
/// <summary>
/// Gets local scale vector of the actor in parent actor space.
/// </summary>
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Scale\"), DefaultValue(typeof(Vector3), \"1,1,1\"), Limit(float.MinValue, float.MaxValue, 0.01f), EditorOrder(-10), NoSerialize")
API_PROPERTY(Attributes="EditorDisplay(\"Transform\", \"Scale\"), DefaultValue(typeof(Vector3), \"1,1,1\"), Limit(float.MinValue, float.MaxValue, 0.01f), EditorOrder(-10), NoSerialize, CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.ActorTransformEditor+PositionScaleEditor\")")
FORCE_INLINE Vector3 GetLocalScale() const
{
return _localTransform.Scale;
@@ -708,15 +705,10 @@ public:
/// <returns>The script or null.</returns>
Script* GetScriptByPrefabObjectId(const Guid& prefabObjectId) const;
public:
/// <summary>
/// Gets a value indicating whether this actor is a prefab instance root object.
/// </summary>
API_PROPERTY() FORCE_INLINE bool IsPrefabRoot() const
{
return _isPrefabRoot != 0;
}
API_PROPERTY() bool IsPrefabRoot() const;
public: