Fix not using hardcoded order for showing Actor main properties in editor

This commit is contained in:
Wojtek Figat
2021-01-13 15:35:53 +01:00
parent af692605ab
commit b2a2652b56
5 changed files with 26 additions and 62 deletions

View File

@@ -39,14 +39,14 @@ public:
/// <summary>
/// If checked, the navmesh will be drawn in debug view when showing navigation data.
/// </summary>
API_FIELD(Attributes="EditorOrder(-10), EditorDisplay(\"Nav Mesh\")") bool ShowDebugDraw = true;
API_FIELD(Attributes="EditorOrder(1), EditorDisplay(\"Nav Mesh\")") bool ShowDebugDraw = true;
#endif
/// <summary>
/// The navigation mesh properties.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Nav Mesh\")") NavMeshProperties Properties;
API_FIELD(Attributes="EditorOrder(10), EditorDisplay(\"Nav Mesh\")") NavMeshProperties Properties;
public: