Fix not using hardcoded order for showing Actor main properties in editor
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@@ -39,14 +39,14 @@ public:
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/// <summary>
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/// If checked, the navmesh will be drawn in debug view when showing navigation data.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(-10), EditorDisplay(\"Nav Mesh\")") bool ShowDebugDraw = true;
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API_FIELD(Attributes="EditorOrder(1), EditorDisplay(\"Nav Mesh\")") bool ShowDebugDraw = true;
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#endif
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/// <summary>
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/// The navigation mesh properties.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Nav Mesh\")") NavMeshProperties Properties;
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API_FIELD(Attributes="EditorOrder(10), EditorDisplay(\"Nav Mesh\")") NavMeshProperties Properties;
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public:
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