From b2d1d0f1d966b6a52b5b9b7cc0768d0a8197d797 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 31 Mar 2026 13:13:33 +0200 Subject: [PATCH] Fix sending replication message to newly connected clients for objects that were not spawned #4029 --- Source/Engine/Networking/NetworkReplicator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index ced964436..2ee14508a 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -1863,7 +1863,7 @@ void NetworkInternal::NetworkReplicatorClientConnected(NetworkClient* client) { auto& item = it->Item; ScriptingObject* obj = item.Object.Get(); - if (!obj || !item.Spawned || item.Role != NetworkObjectRole::OwnedAuthoritative) + if (!obj || item.Role != NetworkObjectRole::OwnedAuthoritative) continue; // Mark this client as missing cached data