Add texture quality option for iOS
This commit is contained in:
@@ -19,6 +19,8 @@ public:
|
||||
ArchitectureType GetArchitecture() const override;
|
||||
DotNetAOTModes UseAOT() const override;
|
||||
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
|
||||
void LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes) override;
|
||||
Array<byte> SaveCache(CookingData& data, IBuildCache* cache) override;
|
||||
bool IsNativeCodeFile(CookingData& data, const String& file) override;
|
||||
void OnBuildStarted(CookingData& data) override;
|
||||
bool OnPostProcess(CookingData& data) override;
|
||||
|
||||
Reference in New Issue
Block a user